// Fill out your copyright notice in the Description page of Project Settings.


#include "Core/TF_GameInstance.h"

#include "SimpleScreenLoading.h"

void UTF_GameInstance::Init()
{
	Super::Init();

	FSimpleScreenLoadingModule& ScreenLoadingModule =  FModuleManager::LoadModuleChecked<FSimpleScreenLoadingModule>("SimpleScreenLoading");
	ScreenLoadingModule.SetupScreenLoading();
}
